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3D Lip Sync

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Binky Walk Cycles

Both plain walk cycle and refined character mood change.

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Bonky Character Bounces

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Quadruped Walk Cycle

Having studied an array of dog breeds the week prior, I had a better base line understanding of quadruped anatomy. This has been a difficult exercise to engage with as there are so many moving parts to think about as seperate entities, however I have thoroughly enjoyed it as not only did I get to pet lots of lovely dogs, I have been able to further expand my practise in ways I had not approached before!

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Basic Character Walk Cycle

An important exercise that has enabled me to gain a better understanding of timing and pacing, I am excited to develop this exercise further with an exploration of the character reacting to something.
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Character Actions

Character pull done with TV Paint, learning about anticipation and the importance of over-exaggerating movements in animation. Incredibly useful as it has aided my understanding of the consideration of physics and expressing personality through movement. I found this task easier than the ‘Lift’ exercise.
Character lift exercise, also incredibly useful and something I feel I have learnt a lot from that I can apply to other areas of animation.